![]() Players would show off a chosen Pokémon by having it perform moves for judges in hopes of getting the top score. Hoen was the first region to have Pokémon Contests, which are basically dog shows of the Pokémon world. ![]() However, Ruby and Sapphire also offered players a way to interact with their Pokémon beyond using them in battle. All of these features together made battles more strategic than ever before, encouraging the player to consider weather conditions, abilities, and party makeup to an extreme level. These had the player and the opponent battling with two Pokémon each at once. Which became even more difficult when encountering Double Battles. Different regions were more likely to have certain weather conditions which if you weren't careful about could hinder your chosen party greatly in battles. Rain or shine, sleet or snow any weather in the game had to be considered during battle. Some abilities would make a Pokémon resistant to specific types of attacks, or increase their attack based on the weather. The first of these additions was abilities, which gave certain Pokémon Types or individual Pokémon special qualities in battle. The third generation introduced plenty of new features that ramped up the challenge. Running into danger could be more trouble than players were expecting when first booting up Ruby and Sapphire. This could be perfect for trainers looking to catch new Pokémon, or disastrous for those low on health just trying to get to the next town. It also became a risk and reward system, as running through areas with Pokémon would increase the likelihood of random encounters. The region of Hoenn is expansive, and being able to sprint through the world made traveling easier than it had been in any previous game. The third generation marked the introduction of numerous new features that continue to be used in the franchise.
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